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Plane Game.

An arcade experiment, close to the metal.

Plane Game application screenshot
Discipline
Games
My role
Game development
Toolkit
C++graphics.hWindows APIs
Project evidence

itch.io release

01 / THE PROBLEM

A reason to build.

Building an arcade game without a large engine is a practical way to study input, rendering, and real-time state.

02 / THE APPROACH

From idea to implementation.

A Windows arcade game built with C++, graphics.h, and Windows APIs. The project focuses on responsive controls, game progression, and two-player interaction.

03 / WHAT'S INSIDE

The details matter.

  • Single-player and two-player modes
  • Real-time input and rendering
  • Persistent high scores
NEXT PROJECTBatchIt

WHAT'S NEXT?

Good work starts
with a conversation.

A product to build, a team to join, or an interesting problem.
I'd love to hear what you have in mind.