Plane Game.
An arcade experiment, close to the metal.

01 / THE PROBLEM
A reason to build.
Building an arcade game without a large engine is a practical way to study input, rendering, and real-time state.
02 / THE APPROACH
From idea to implementation.
A Windows arcade game built with C++, graphics.h, and Windows APIs. The project focuses on responsive controls, game progression, and two-player interaction.
03 / WHAT'S INSIDE
The details matter.
- Single-player and two-player modes
- Real-time input and rendering
- Persistent high scores
