Fruit Collector.
Small pixels. Precise physics. One more level.
PUBLISHED ON GOOGLE PLAY / ANDROID
Developer: Kamdeu Yamdjeuson Neil Marshall
com.kynmmarshall.fruitcollector
01 / THE PROBLEM
A reason to build.
A platformer lives or dies by how it feels. Fruit Collector explores movement, collision, progression, and readable level design within a mobile-friendly game.
02 / THE APPROACH
From idea to implementation.
Built with Flutter and the Flame engine, the game combines character animation and collision-driven gameplay with touch and keyboard controls. SharedPreferences persists progress. Game-art credits remain with their respective creators.
03 / WHAT'S INSIDE
The details matter.
- Published on Google Play for Android
- Five levels and four selectable characters
- Touch and keyboard input
- Collision, gravity, and movement systems
- Locally saved progression
